Wednesday, March 11, 2009

More Suggestions

Spindle

Before the invention of the spinning wheel in the real world, women spun using a drop spindle whorl. These look like a large wooden top, the wool is attached to the spindle and then it is spun like a top but in the air, suspended by the strand it is spinning.

The advantage of a drop spindle would be that it could be carried with you. You could spin in the bank, in the flax fields, even while you are walking (in the real world people can spin using one of these while they walk). Disadvantages of using the spindle would be that it takes longer and requires more skill.

Time to spin: twice as long as when using a spinning wheel.

Skill level required to spin using a spindle:
Ball of wool: 9
Bowstring: 22
Crssbowstring: 22
Magic string: 35

Quick find code: 77-78-357-58513971

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Mage Armor

Where you sit in the combat triangle is determained less by your skills and more by what you have equipped. The triangle is critisized for being out of balance. One way of nudging the triangle more toward ballance would to create a new set of Magic armor which would help spell casters survive against Melee attacks.

First let's look at the current situation with common armors. It is difficult to make comparisons but I'll talk only about the less exotic armors and am interested only in their defense bonuses. For this comparison I've taken a rough average of Stab, Slash, and Crush defense and call it Melee defense. I also am only looking at "sets" covering body, legs, and head (not boots or gloves).

Rune:
Melee Defense = 157
Magic Defense = -11
Range Defense = 159

Black Dragonhide:
Rune:
Melee Defense = 90
Magic Defense = 93
Range Defense = 93

Mystic Robes:
Melee Defense = 0
Magic Defense = 39
Range Defense = 0

Rune armor makes complete sence within the triangle - melee fighter are supposed to be weak against magic so a -11 is fair. The Black Dragonhide armor is nearly equal in all forms of defense, this is why it is often used by melee fighters when fighting against mages. It would have been better if Black Dragonhide had very poor defense against melee, but that is left for other threads. The real problem is the magic armor is simply terrible!

Let's look at other common magic armors.
Infinity Robes:
Melee Defense = 0
Magic Defense = 44
Range Defense = 0

Still awful!

Bark Armor:
Melee Defense = 67
Magic Defense = 78
Range Defense = 32

Better, but far from being good enough.

Mage needs better armor.

Two new armors:

Totenkopf Silk Robes, made from silk recovered from giant Totenkopf Moth cacoons.
Requirements: Deffense 30, Magic 45
Magic Attack: +20
Stab Defense: +15
Slash Defense: +180
Crush Defense: + 5
Magic Defense: +80
Range Defense: +5
The silk also sometimes wipes poison partially off any blade that cuts through it, so anyone wearing this armor is 50% less likely to be poisoned. This armor would offer fantastic protection against slash attacks and some protection against other attacks. It protects mages from three of the most feared melee weapons: dragon claws, whips, and poisoned daggers. A good mid level armor.


Harmonic Robes: These robes emit harmonic energies which disrupt attacks. They are not effective against ranged weapons however.
Requirements: Deffense 60, Magic 75
All Melee Attack Bonus: - 35
Ranged Attack Bonus: - 40
Magic Attack Bonus: +40
Stab Defense: +120
Slash Defense: +100
Crush Defense: +180
Magic Defense: +90
Range Defense: 0
This new high level armor fits in the triangle by protecting mages from melee but not ranged attack.

These two new armors might, at first, look too powerful, but even these are less powerful than simple rune armor is for melee fighters.

Quick find code: 77-78-104-58513980

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