Suggestion Blitz
I decided to make March suggestion month. Here are suggestions I made on the official forum last night:
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Ordan's notes
Mining and smithing could use some more rewards at upper levels. This is one small possible reward.
Ordan works at the blast furnace selling ores. He also can un-note lower level ores. If a player has both mining and smithing skills at 80+ then Ordan will admit that he also has a private store of adamantite. He usually only makes this available to dwarves and he would get in trouble with his boss if he sold the ore to you, but he can un-note any adamantite the player carries . . . for a price.
If a player who has 90+ in both mining and smithing talks to Ordan then he will also admit that he has a similar store of rune ore. Like the adamantite, he can't sell you the ore outright, but he can un-note any rune ore the player wishes; also for a price.
Quick find code: 79-80-979-58506125
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Herblore Defensive Ointments
Problems addressed:
~ Herblore is not as popular as other skills.
~ The Defense potion is not often made because Ranarr Weed is used to create Restore Prayer potions instead.
~ Potion prices are often lower than the price of components.
~ Some herbs are underused and cheap, so farmers are not motivated to grow them.
Introducing: Defensive Ointments.
Ointments are mixed in the same way as potions. Only one dose per vial is created however. Instead of drinking ointments you pour them over your own head. Each ointment offers 5-25 points of protection against one specific type of attack. This bonus is added to the effects of your armor.
Stab Defense Ointments: Guam + oak root. Level 28. Exp 70. Temporarily adds 5-25 points to your stab defense bonus.
Slash Defense Ointments: Marrentill + willow root. Level 35. Exp 82. Temporarily adds 5-25 points to your slash defense bonus.
Crush Defense Ointments: Tarromin + maple root. Level 40. Exp 90. Temporarily adds 5-25 points to your crush defense bonus.
Range Defense Ointments: Harralander + snake skin. Level 44. Exp 95. Temporarily adds 5-25 points to your ranged defense bonus.
Magic Defense Ointments: Spirit Weed + crushed gem. Level 49. Exp 110. Temporarily adds 5-25 points to your magic defense bonus.
The effects stack with other ointments and with other potions.
If a person wants to protect themselves against whips and claws they may decide to apply some Slash Ointment before doing battle. Or if a player wishes, he could apply Stab, Slash, and Crush ointments and even drink a super defense potion before doing battle in melee: the effects compliment each other.
Quick find code: 77-78-381-58506130
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Make Satchels work like the Cornucopia
Satchels came out with the Tower of Life quest. Although they can hold a banana, a cake, and a triangle sandwich, they are not stackable and are almost never used by players.
I propose that they be changed to work like the cornucopia (earned during the Thanksgiving 2008 holiday event): place food in a satchel and it stores the food's healing points.
10 points can be stored in a plain satchel,
14 points in a red satchel
16 in a black satchel
18 in a gold satchel
20 in a rune satchel
Quick find code: 77-78-694-58506132
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Redo Runecrafting multiple tables
Both Paul and Mod Mark stated in the recent Q&A that it would be good if players were able to do something new every time they went up a level. They also admitted they needed to fill in the gaps at high levels. One easy place to effect this sort of change is in the creation of multiple runes. I propose the levels at which you can craft multiple runes be changed thus:
If you consider the levels where you can create combination runes, and the levels where you can get pouches then something new would be available most of the of the time you level up.
Each herblore level where you could do something new:
Effects of this change:
People are motivated by frequent rewards, gaining new abilities for almost every level will keep runecrafters motivated.
More multiple runes means more experience gained, so it would become easier to work up RC levels.
More runes means cheaper runes and that would make magic cheaper to use.
This would also have a large effect on the rune economy, but I'll leave that to others to predict.
Quick find code: 76-77-336-58506123
---
Ordan's notes
Mining and smithing could use some more rewards at upper levels. This is one small possible reward.
Ordan works at the blast furnace selling ores. He also can un-note lower level ores. If a player has both mining and smithing skills at 80+ then Ordan will admit that he also has a private store of adamantite. He usually only makes this available to dwarves and he would get in trouble with his boss if he sold the ore to you, but he can un-note any adamantite the player carries . . . for a price.
If a player who has 90+ in both mining and smithing talks to Ordan then he will also admit that he has a similar store of rune ore. Like the adamantite, he can't sell you the ore outright, but he can un-note any rune ore the player wishes; also for a price.
Quick find code: 79-80-979-58506125
---
Herblore Defensive Ointments
Problems addressed:
~ Herblore is not as popular as other skills.
~ The Defense potion is not often made because Ranarr Weed is used to create Restore Prayer potions instead.
~ Potion prices are often lower than the price of components.
~ Some herbs are underused and cheap, so farmers are not motivated to grow them.
Introducing: Defensive Ointments.
Ointments are mixed in the same way as potions. Only one dose per vial is created however. Instead of drinking ointments you pour them over your own head. Each ointment offers 5-25 points of protection against one specific type of attack. This bonus is added to the effects of your armor.
Stab Defense Ointments: Guam + oak root. Level 28. Exp 70. Temporarily adds 5-25 points to your stab defense bonus.
Slash Defense Ointments: Marrentill + willow root. Level 35. Exp 82. Temporarily adds 5-25 points to your slash defense bonus.
Crush Defense Ointments: Tarromin + maple root. Level 40. Exp 90. Temporarily adds 5-25 points to your crush defense bonus.
Range Defense Ointments: Harralander + snake skin. Level 44. Exp 95. Temporarily adds 5-25 points to your ranged defense bonus.
Magic Defense Ointments: Spirit Weed + crushed gem. Level 49. Exp 110. Temporarily adds 5-25 points to your magic defense bonus.
The effects stack with other ointments and with other potions.
If a person wants to protect themselves against whips and claws they may decide to apply some Slash Ointment before doing battle. Or if a player wishes, he could apply Stab, Slash, and Crush ointments and even drink a super defense potion before doing battle in melee: the effects compliment each other.
Quick find code: 77-78-381-58506130
---
Make Satchels work like the Cornucopia
Satchels came out with the Tower of Life quest. Although they can hold a banana, a cake, and a triangle sandwich, they are not stackable and are almost never used by players.
I propose that they be changed to work like the cornucopia (earned during the Thanksgiving 2008 holiday event): place food in a satchel and it stores the food's healing points.
10 points can be stored in a plain satchel,
14 points in a red satchel
16 in a black satchel
18 in a gold satchel
20 in a rune satchel
Quick find code: 77-78-694-58506132
---
Redo Runecrafting multiple tables
Both Paul and Mod Mark stated in the recent Q&A that it would be good if players were able to do something new every time they went up a level. They also admitted they needed to fill in the gaps at high levels. One easy place to effect this sort of change is in the creation of multiple runes. I propose the levels at which you can craft multiple runes be changed thus:
If you consider the levels where you can create combination runes, and the levels where you can get pouches then something new would be available most of the of the time you level up.
Each herblore level where you could do something new:
Effects of this change:
People are motivated by frequent rewards, gaining new abilities for almost every level will keep runecrafters motivated.
More multiple runes means more experience gained, so it would become easier to work up RC levels.
More runes means cheaper runes and that would make magic cheaper to use.
This would also have a large effect on the rune economy, but I'll leave that to others to predict.
Quick find code: 76-77-336-58506123
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