Tuesday, November 27, 2007

More consequences of the Grand Exchange

The Grand Exchange is Great! Prices have yet to stabilize, but it has already helped me out. Jagex said they intended it to free up our time to do things we want to do, and they were right. The first morning the GE came out I logged in as I was getting ready to go to work, I quickly bought three things I needed for a clue scroll I'm doing, and offered a few things for sale to see how things work.

In the evening, I visited the GE again and made a few more transactions. My experience has been that it is easy to buy, but a little slower to sell. This indicates the market is overstuffed with goods. Things will settle down in a few days, of course.

I originally thought that people would sell stuff that they didn't use and which was just taking up space in their bank, but now I wonder if people will also sell stuff they DO use.

Let's say your bank is full and you want to go fighting using melee for a bit. You can go to the GE and sell your black dragonhide armor to free up some space for the booty you will soon earn fighting. Later on, when you want to range for a bit, you just go to the GE and buy some black dh armor again. The GE means that black dh will almost always be available and Jagex's price system means that you won't lose too much money by "storing" stuff in the GE for a while. Why store stuff in your bank when you can just go buy it anytime you want? The GE can be thought of as an infinitely large bank that costs a little money to use (providing you can actually sell your stuff).

The prices for anything which can be created by players will continue to go down. The price for common drops will also go down. People will sell this stuff as soon as they get it. What will they do with their money? - Buy rare items. The price of rare stuff will start to go up again.

What other consequences are there to the GE? As predicted, semi-rare items don't seem very rare any more. Want gilded magic robes? Well, just go buy some.

The GE will also erode Runescape clan communities. When I was a low level ranger I decided I wanted a snakeskin bandana, but I didn't have enough snake skins to make one. My clan came to my rescue and gave me a brand new bandana which I treasured. Similarly when I lost my Amulet of Accuracy, my clan helped me out, and a generous person gave me an Amulet of Accuracy which they no longer used. These sort of acts help build friendships and community - - and they will happen much less frequently now that the GE exists.
Want a bandana or an Amulet of Accuracy? -- Well, just go buy 'em.

Also, clan banks may no longer be necessary.


The GE might lead to the era of the specialist skiller.

Early in my ranger career, I used throwing knives almost exclusively. You can't buy knifes in archery shops so I had to work up my mining and smithing skills to make my own. But if I was starting out now-a-days I may not do that. I could just pocket the change I get from fighting and buy knives at the GE -- easy. I would become a fighting specialist and my mining and smithing skills would languish. Or maybe I'd just become a mining specialist and mine coal and buy knives, no need to work on smithing at all (except for a few quests).

With the GE, a character needs only ONE good way to make money. With money they can get whatever else they want. This means characters starting off now are much more likely to be specialists when it comes to skilling.

. . . but they might become generalist when it comes to killing. A lot of people play melee because it is easy and they don't want to waste time getting arrows or runes. Now that arrows and runes are easier to obtain, more people just might decide to work up their magic and ranger skills. We'll see.

~ ~ ~

A while back it was thought the RS economy had just too much gold floating around. Jagex introduced the Construction skill as a sort of sink you could pour money down. Soon Jagex will realize the RS economy now has the opposite problem: too much stuff. Jagex might start thinking about reducing monsters drops. They also might introduce more "consumable" items -- armor that wears out or swords that can break, for example.

No one can predict the future, but it's fun to try.

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